Civ 5 Mod Folder

2020年10月16日
Download: http://gg.gg/mn75w

Proceed to the Civ4 Downloads Database
*Civ 5 Mod Folder Windows 10
*Civ 5 Mod Folder
*Civ 5 Mods Folder Location
*Civ 5 Save File Location
*Civ 5 Mod Folder MacEnter the Civ4 Creation & Customization Forum
Delete the folder ’MPMODSPACK’ or move it out of your DLC folder. Start the game. PRO TIPS: To make it easier to install/uninstall put a shortcut on your desktop to Civ 5’s DLC folder. When you are done playing with the mod move the ’MPMODSPACK’ folder to the desktop to Civ normally. To play an NQ Mod game again just drag it back in easy. Apr 30, 2012  Go to your ’My games’ folder, find civ 5, open the file find the ’MODS’ folder, drag and drop. Want to play TWC D&D? Click here Join the Thema Devia Discord here If you would like a TWC Wiki page made for you click here Son, Heir, and Wartime Consigliere of King Athelstan. Proud Adopted Patron of. Jul 12, 2015  Just a quick video showing how to install Civilization 5 mods manually (without Steam) as well as how to fix a common problem of mods you subscribed.
Below, you can read an overview about installing, downloading, and creating mods.Customizing Civilization IV
Civilization IV brought about an unprecedented level of customization, easily earning the role of the most flexible and modification-friendly title in the Civilization series. This is great news for those of you who feel that the core game is lacking or too repetitive, as it means that user-created content can provide new life and enjoyment. From simple modifications that alter the graphics or add a new civilization, to more complex overhauls of the entire game, Civilization IV has seen it all, and below you can find out how to download, install, and create custom content. For more detailed discussion and resources, check out the Creation & Customization forum!Types of Mods
There is a wide variety of user-created modifications available, briefly explained as follows:
Modpacks: These generally bundle multiple additions together from the following categories, often adding new graphics as well as changing the gameplay. Some focus on a particular timeperiod (e.g. Ancient Rome, the Industrial Revolution), others on the entire length of history (from Stone Age to Future Age), while others still cover a particular theme (fantasy, sci-fi, etc).
Mod components: Less comprehensive that modpacks, these usually contain simple interface or gameplay changes and do not alter the core game as much. Examples include components that keep track of units’ wins and losses and others that add features like immigration, civil wars, and more.
Graphic mods, new units, and new civilizations: This type of content usually modifies the interface or graphics of the game, leaving the mechanics unchanged. Popular mods include things that alter the terrain to make it more Earth-like and ones that create a more user-friendly interface.
Scenarios, maps, and map scripts: Maps are, unsurprisingly, files that allow you to play a game of Civ4 in a premade setting. The most popular ones are Earth maps that place civilizations in historically-accurate locations and mimic reality. Scenarios are like maps, except that they contain preplaced units and cities, may have mod-like rule changes and custom content, and take place over a particular period of time. Map scripts, like the standard map scripts included with the game (Continents, Archipelago, etc.) allow for unique, randomly-generated maps.
Utilities: These are out-of-game tools that make modding or playing the game easier, simplifying the process of, say, installing mods or creating map files.
Keep in mind when downloading mods (explained in the next section) the amount to which you are willing to change the game mechanics. While things like maps and map scripts will not alter the gameplay, modpacks and scenarios can change the game rules dramatically. Experimentation to determine your personal preferences is best!Downloading Files
All types of mods and content can be downloaded from the Civilization IV File Database, which organizes files by type (scenario, map, mod, etc). Almost all of the files there are ZIPs, a file type that can be opened using a program like 7-Zip, which is free. After finding a file or mod that you would like to use, simply download the ZIP or RAR file to your Desktop. You can then open it to extract the mod’s files from the compressed folder.
Note that mods for Civ4 (without expansions) are not compatible with Warlords (the first expansion) or Beyond the Sword (the second expansion). In fact, mods are not backwards- or forwards-compatible, though they can be converted from one game to another with some work. Also, when downloading mods, be sure that, in addition to the right game, they were created for the right patch level (you can find yours out in-game by selecting Advanced and then About This Build). You can always download the right patch from the Patch & Updates category of the database.Installing Mods
Nearly all mods can be installed relatively easily, without any technical work. First, navigate to your C:Program FilesFiraxis GamesCivilization4, but NOT to the ../My Documents/My Games/ folder. Then, depending on which game you’re playing, open either directly the mods folder, Warlords, or Beyond the Sword folder. In all three cases, open the MODS subfolder. After you download the mod’s ZIP file, extract the mod’s main folder (almost always named the title of the mod) to this MODS directory.
Once in game, select from the Main Menu Advanced and then Load a Mod. Choose the mod from the list of mods available, and just wait for the game to restart, as it needs to load the changed game files. Then you’re all set! If you encounter problems, read this thread to double-check your procedure.
In some cases, mods will require a non-standard installation. In this event, you can find detailed instructions either from a readme file in the mod’s folder or from the mod’s thread on the forums. Even more lengthy and comprehensive instructions can be seen in the Tutorials & Reference forum.Creating Your Own Mods
There are various ways of modding Civ4, and each method has its own advantages and disadvantages. Below there are general descriptions of the four major ways to edit and customize Civilization 4, ordered approximately in order of increasing complexity and learning curve.WorldBuilder
For those of you who played Civ3, the WorldBuilder is much like the out-of-game editor in that it allows you to create maps, place units and cities, edit the “fog of war”, set diplomacy, and other features that are useful in making scenarios and maps. It can be launched only in-game by pressing Control + W when a saved game has been loaded, though it can then create a totally new map. The WorldBuilder is fairly intuitive and the interface remains essentially the same as in Civ4, allowing for individuals to make quick changes or more complex scenarios. You can read more about the WorldBuilder and download a manual in this thread.XML
XML, or Extensible Markup Language, refers to the format of the game’s data files, which store information regarding things like units’ attributes (strength, movement, hammer cost, etc.), leaders’ characteristics, civilopedia entries, and more. These files are located in the default directory of C:/Program Files/Firaxis Games/Sid Meier’s Civilization 4/Assets/XML and can be opened in a program like Notepad. Simple changes, like giving a unit more movement points or making terrain have a different food yield, can be accomplished with XML, as can more difficult things like creating new civilizations. For more about XML and modding in general, consult this guide to Civ4.Python
Python refers to the more powerful language that is used by the game to control many things, including the interface, advisor screens, and map generation. Python can be used to create totally new features that are not in the default game. The Python API can be seen here, and a set of tutorials for Python can be read here.SDK
The SDK, or Software Development Kit, allows modders the most direct access to the main Civ4 game files. By downloading and using the SDK, individuals can edit the game’s DLL source code, enabling them to change the game in ways otherwise impossible. Naturally, this is the most challenging form of modding, as it requires a more complex understanding of programming, but you can read an overview and instructions regarding the SDK on the forums.Modding at CivFanatics
CivFanatics maintains a very vibrant modding community that has even attracted the attention of Firaxis, with some modders having their creations released on expansion packs. Main modding discussion takes place in the Creation & Customization forum, with subforums containing threads for finished files. Numerous mods have their own individual forums in the Project & Mod Development forum as a way to more directly communicate and receive feedback from users. Also, keep an eye out on the homepage here at CivFanatics for updates regarding recent creations!Additional Information
Credit for much of this overview goes to the many stickies and influential threads in the Creation & Customization forum. That forum serves as a great reference and contains discussion on a much deeper level. If you have any questions, the users there can provide timely answers.
This article was written on an older version of FileFront / GameFront
Formatting may be lacking as a result. If this article is un-readable please report it so that we may fix it. Published by GameFront.com 9 years ago , last updated 1 year ago
Posted on November 30, 2010, Ross Lincoln How To Install Civilization V Mods
Check out Game Front’s library of Civilization 5 cheats and guides on our free mobile apps.Video Game Walkthroughs app for iOSVideo Game Walkthroughs app for Android
We’ll have our guide to creating Civilization V Mods soon, but to tide you over until then, we’ll fill your history belly up by showing you how to install Civilization Mods you didn’t create yourself. And hey, at least, it’s a lot easier than pursuing a PhD in history. So read on, and skip 10 tedious years of grad school.
Difficulty: Easy
Table Of ContentsRequirementsCiv 5 Mod Folder Windows 10
To install Civilization V Mods, you’re going to need a copy of Civilization V. Not a problem, obviously, but there’s a catch. Even though the Mac version has been released, guess what, Macshirts: user created Mods are not supported by the Mac version of Civilization V:
“Unfortunately, user-created mods … would require us to build custom versions of the full application ourselves in order to support a limited number of specific mods and still leave others unsupported. Similarly, modding tools are implemented with Microsoft .NET, and would present a significant porting challenge involving total rewrites. Bottom line: There is no way to create a Mac experience that allows for a good end-user experience for user-created mods. Believe us—we tried.”
However, before PC fanatics started shouting Haw-HAW, Mac Users aren’t completely screwed1. If you purchase your copy of Civilization V viasteam you have access to both versions. If you have a gaming PC, no sweat. If not, just create a dual boot on virtual PC on your Mac and you’re good to go.Civ 5 Mod Folder
All this is a long winded way of saying if you want to install Civilization V Mods and more importantly, play them, you’re going to have to use the PC version, and that’s what we’ll be covering here. But hey! At least Beatles songs are available on iTunes, right?
System Requirements
Minimum:
* Windows XP SP3 * Intel Core 2 Duo 1.8Ghz or AMD Athlon 64 X2 2.0Ghz Processor * 2 GB RAM * 8 GB free disk space * 256 MB ATI 2600 XT/nVidia 7900 GS video card, or Core i3 integrated graphics * DirectX 9.0c-compatible sound card
Reccomended:
* Windows Vista SP2/Windows 7 * 1.8 GHz Quad Core Processor * 4 GB RAM * 8 GB free disk space * 512 MB ATI 4800/nVidia 9800 or better video card Installing Civilization V Mods
Mods are fully supported by Civilization V. Even so, they aren’t fully endorsed. As you’ll see below, Firaxis goes out of their way to remind you that you install them at your own risk, that they can’t guarantee mods won’t frack up your machine, etc etc etc. The point: they aren’t actually part of the official game, and quite few players have experienced some problems getting them to work. We’ll show you how to deal with that.
Step One
Open Civilzation V, and from the main screen menu, select the Mods browser:
Step Two
Remember those MODS MIGHT KILL YOU warnings we discussed above? You’re going to see it now.
That’s not scary at all, so go ahead and click “accept”.
Step Three
This one’s easy. In the next screen, select “Browse Mods” to review the Civilization V mods you’ve already installed, or look around for new goodies to play.
Step Four
Now you’ll be taken to the Civilization V Mods manager. From the Menu along the top, select “online” to review a giant list of mods available for download.
In this section, you’ll see a cascading list of Mods. Those you’ve already downloaded will be noted. The rest will show they’re available for download, like so:
Select the one you want by clicking the “download” button. You’ll be taken to another warning screen, but like above, click accept and move on with your life.
Step Five
Now, wait for the download to complete (you’ll see a giant, shiny green “Completed!” bar confirming the download. Then from the top bar menu, select the “installed” tab.
In this section, you’ll see a list of the mods you’ve downloaded. Select the one (or ones) you want, and click the “Install Mods” button.
Now all you need to do is check the circle next to the installed mod in order to enable it. Now back at the main menu, where you’ll select Single Player. Once there, select “Setup game” or “Custom Setup”, depending on the mod. Ta-Da! Dunzo! Now you’re ready to play.
FINAL NOTE: If you’re not using Steam, or for some other reason, you’ve had to download the mod manually rather than selecting it from the Mods Browser, after initial download you’ll need to manually move it over to your Civ V mods folder (most likely, My DocumentsMy GamesSid Meiers Civilization VMODS). After that, unpack it in the same folder, then go into the Mods Browser and follow the instructions above. You shouldn’t have any problems.Civilization V Mods You Need To Play
Legions
We cannot recommend Legions highly enough. Just how dramatic an update Civilization V is to the venerable series is open to debate, but no one disagrees that the one-unit-per-tile rule represents a gigantic break with the series’ conventions. Commentary on this change have been largely positive, but if you’re like me, you’re probably more interested in the non-military aspects of empire maintenance, and rather miss the Stacks of Doom style combat of past Civ games.
Legions brings them back to Civilization V by removing the one-unit-per-tile restriction. Overall modifications to Civ V include:
Removes the 1UPT (one unit per tile) limit. Legions mod is completely modular and can be run concurrently with other mods. Attack I promotion- +15% when attacking. Attack II promotion- +15% when attacking. Attack III promotion- +15% when attacking. City Defense promotion- +25% when defending a city. Defense I promotion- +15% when defending. Defense II promotion- +15% when defending. Defense III promotion- +15% when defending. Shock promotions now give a standard +10% to combat instead of +20% on open terrain. Unit maintenance is reduced by 25%. Units in cities no longer get additional hit points, to adjust for the ability to stack defenders in cities.
Yay for Stacks Of Doooom! Legions is available right now from the Mod Browser in Civilization V.
True Start Location
Not quite as packed-to-bursting as the classic Rhye’s And Fall of Civilization mod for Civ IV, True Start Location is still pretty cool. It provides you with map that approximates Earth really accurately, and starts all cultures in their real life locations. There’s even a version for all map sizes (in case you feel like selecting a HUGE map.)
This one’s a manual download. Get it here.
Queen of the Iceni
The Celtic Empire was added to Civilization IV via the Warlords expansion pack, and players quickly discovered they were one of the single best things about the game. So What The Hell were they thinking, leaving them out of Civilization V? Queen of the Iceni corrects this tremendous injustice by adding the Celtic Civilization to Civ V. Boudica, based on her art from Civ IV, returns as leader of this empire. In addition, new unique units, traits, and functionality have been added. It’s an impressive mod, and should tide you over until Firaxis finally gets around to adding them in an upcoming expansion pack.
You can find it in the Mod Browser in Civilization VCiv 5 Mods Folder Location
R.E.D. ModpackCiv 5 Save File Location
Among the biggest gripes about Civ V (and let’s be frank – there are many, well deserved gripes), one of the most frequent is the ridiculously uneven scale of combat units. Spearmen tower over tanks, and Renaissance ships dwarf modern battleships. The R.E.D. modpack aims to rectify this by bring units into something resembling a more realistic scale. They don’t make them true scale – you want to actually be able to see your units – but they no longer look as appallingly lazy as they once did.
Get your copy here.Additional Resources:
The forums at Civ Fanatics are, full stop, the place to go for any questions you might have.Civ 5 Mod Folder Mac
The Civilization Wikia is also full of useful information.
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